Monday, May 05, 2008

Pixar’s Brad Bird on Fostering Innovation

This was circulating at work, I very much subscribe to the notion of getting everyone into a room and looking at the work that is being generated. Get comments on it. Does this work? What if this was simplified? This isn't working, try this instead.


Getting notes from the director or person who has final say is generally always preferable. Maybe not always convenient, but definitely cuts down on situations where there is misinterpretation. It also fosters a creative atmosphere and allows the artist to ask questions that an intermediate person might not think of.

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Pixar’s Brad Bird on Fostering Innovation

This week The McKinsey Quaterly asks: what does stimulating the creativity of animators have in common with developing new product ideas or technology breakthroughs? Apparently, a lot.

In Innovation lessons from Pixar, McKinsey writes:

Brad Bird makes his living fostering creativity. Academy Award-winning director (The Incredibles and Ratatouille) talks about the importance, in his work, of pushing teams beyond their comfort zones, encouraging dissent, and building morale. He also explained the value of “black sheep”—restless contributors with unconventional ideas.

Steve Jobs hired him, says Bird, because after three successes (Toy Story, A Bug’s Life, and Toy Story 2) he was worried Pixar might struggle to stay innovative. Jobs told him: “The only thing we’re afraid of is complacency—feeling like we have it all figured out,” Bird quotes his boss as saying “…We want you to come shake things up.” Bird explains to McKinsey how he did it — and why, for “imagination-based companies to succeed in the long run, making money can’t be the focus.”

The piece is behind McKinsey’s pay wall, but we extract its 9 key lessons below.

Lesson One: Herd Your Black Sheep

The Quarterly: How did your first project at Pixar—The Incredibles—shake things up?

Brad Bird: I said, “Give us the black sheep. I want artists who are frustrated. I want the ones who have another way of doing things that nobody’s listening to. Give us all the guys who are probably headed out the door.” A lot of them were malcontents because they saw different ways of doing things, but there was little opportunity to try them, since the established way was working very, very well. We gave the black sheep a chance to prove their theories, and we changed the way a number of things are done here.

Lesson Two: Perfect is the Enemy of Innovation

The Quarterly: What sorts of things did you do differently?

Brad Bird: I had to shake the purist out of them—essentially frighten them into realizing I was ready to use quick and dirty “cheats” to get something on screen… I’d say, “Look, I don’t have to do the water through a computer simulation program… I’m perfectly content to film a splash in a swimming pool and just composite the water in.” I never did film the pool splash [but] talking this way helped everyone understand that we didn’t have to make something that would work from every angle. Not all shots are created equal. Certain shots need to be perfect, others need to be very good, and there are some that only need to be good enough to not break the spell.

Lesson Three: Look for Intensity

The Quarterly: Do angry people—malcontents, in your words—make for better innovation?

Brad Bird: Involved people make for better innovation… Involved people can be quiet, loud, or anything in-between—what they have in common is a restless, probing nature: “I want to get to the problem. There’s something I want to do.” If you had thermal glasses, you could see heat coming off them.

Lesson Four: Innovation Doesn’t happen in a Vacuum

The Quarterly: How do you build and lead a team?

Brad Bird: I got everybody in a room. This was different from what the previous guy had done; he had reviewed the work in private, generated notes, and sent them to the person… I said, “Look, this is a young team. As individual animators, we all have different strengths and weaknesses, but if we can interconnect all our strengths, we are collectively the greatest animator on earth. So I want you guys to speak up and drop your drawers. We’re going to look at your scenes in front of everybody. Everyone will get humiliated and encouraged together…

Lesson Five: High Morale Makes Creativity Cheap

The Quarterly: It sounds like you spend a fair amount of time thinking about the morale of your teams.

Brad Bird: In my experience, the thing that has the most significant impact on a movie’s budget—but never shows up in a budget—is morale. [what’s true for a movie is true for a startup!] If you have low morale, for every $1 you spend, you get about 25 cents of value. If you have high morale, for every $1 you spend, you get about $3 of value. Companies should pay much more attention to morale.

Lesson Six: Dont Try To “Protect your success”

The Quarterly: Engagement, morale—what else is critical for stimulating innovative thinking?

Brad Bird: The first step in achieving the impossible is believing that the impossible can be achieved. … “You don’t play it safe—you do something that scares you, that’s at the edge of your capabilities, where you might fail. That’s what gets you up in the morning.”

Lesson Six: Steve Jobs Says ‘Interaction = Innovation’

The Quarterly: What does Pixar do to stimulate a creative culture?

Brad Bird: If you walk around downstairs in the animation area, you’ll see that it is unhinged. People are allowed to create whatever front to their office they want. One guy might build a front that’s like a Western town. Someone else might do something that looks like Hawaii…John [Lasseter] believes that if you have a loose, free kind of atmosphere, it helps creativity.

Then there’s our building. Steve Jobs basically designed this building. In the center, he created this big atrium area, which seems initially like a waste of space. The reason he did it was that everybody goes off and works in their individual areas. People who work on software code are here, people who animate are there, and people who do designs are over there. Steve put the mailboxes, the meetings rooms, the cafeteria, and, most insidiously and brilliantly, the bathrooms in the center—which initially drove us crazy—so that you run into everybody during the course of a day. [Jobs] realized that when people run into each other, when they make eye contact, things happen. So he made it impossible for you not to run into the rest of the company.

Lesson Seven: Encourage Inter-disciplinary Learning

The Quarterly: Is there anything else you’d highlight that contributes to creativity around here?

Brad Bird: One thing Pixar does [is] “PU,” or Pixar University. If you work in lighting but you want to learn how to animate, there’s a class to show you animation. There are classes in story structure, in Photoshop, even in Krav Maga, the Israeli self-defense system. Pixar basically encourages people to learn outside of their areas, which makes them more complete. [and more creative].

Lesson Eight: Get Rid of Weak Links

The Quarterly: What undermines Innovation?

Brad Bird: Passive-aggressive people—people who don’t show their colors in the group but then get behind the scenes and peck away—are poisonous. I can usually spot those people fairly soon and I weed them out.

Lesson Nine: Making $$ Can’t Be Your Focus

The Quarterly: How would you compare the Disney of your early career with Pixar today?

Brad Bird: When I entered Disney, it was like a classic Cadillac Phaeton that had been left out in the rain… The company’s thought process was not, “We have all this amazing machinery—how do we use it to make exciting things? We could go to Mars in this rocket ship!” It was, “We don’t understand Walt Disney at all. We don’t understand what he did. Let’s not screw it up. Let’s just preserve this rocket ship; going somewhere new in it might damage it.”

Walt Disney’s mantra was, “I don’t make movies to make money—I make money to make movies.” That’s a good way to sum up the difference between Disney at its height and Disney when it was lost. It’s also true of Pixar and a lot of other companies. It seems counterintuitive, but for imagination-based companies to succeed in the long run, making money can’t be the focus.

Thursday, May 10, 2007

Boing Boing: Quirky human behavior

Boing Boing: Quirky human behavior
In 1988, psychologist Fritz Strack of the University of Würzburg, Germany, asked two groups of people to judge how funny they found some cartoons. In one group, each person held a pencil between their teeth without it touching their lips, which forced a smile. The other group were asked to hold the pencil with their lips (not using their teeth), forcing a frown.

The results revealed that people experience the emotion associated with their expressions. Those with a forced smile felt happier, and found the cartoons funnier than those who were forced to frown...

Anthropologists and psychologists have long been interested in superstitions. One of the key categories of superstitious thinking is the "law of contagion", which says that when an object has been in contact with someone, it somehow acquires their "essence". Psychologist Paul Rozin and colleagues at the University of Pennsylvania have investigated how common such thinking is today.

They asked people to rate how they would feel about wearing a nice, soft, blue jumper that had been freshly laundered - but previously worn by someone else. As they varied the fictitious previous wearers of the jumper, it became clear how strongly people follow the age-old belief in magical contagion.

Perhaps unsurprisingly, the volunteers were unhappiest about wearing the jumper if they were told it had previously belonged to a serial killer. On the whole they would rather have worn a sweater that had been dropped in dog faeces and not washed - raising genuine health concerns - than a laundered sweater that had been worn by a mass murderer.

Even in the 21st century, we are far from being the rational creatures that we like to think we are, as a final part of the experiment made dismayingly clear. When asked to imagine that the laundered sweater had been worn by someone who had contracted HIV through a blood transfusion, most people once again said they wouldn't wear it.

Animators expanding their lines of work - Los Angeles Times

Animators expanding their lines of work - Los Angeles Times

One of the students in my Class 1 at Animation Mentor sent this link out last night after Q & A. Good article, definitely something for everyone to keep in mind: Diversify as much as possible.

Wednesday, March 14, 2007

The Happiest Monster - by Jonathan Kim

Saw this on YouTube today, I laughed.

Sunday, March 04, 2007

Long Flicks: to Cut or Not to Cut?

I think a lot of films could do for cutting out of about 20 - 40 minutes. If you can maintain pace and interest at that length, that's fine. But any time you notice people starting to squirm or fidget in their seats, yeah, go ahead and cut something already.
LOS ANGELES (AP) -- Director David Fincher knows some people may think his serial-killer saga "Zodiac" is too long at two hours, 40 minutes.

He's wondered the same thing himself but decided the film needed that much space to tell the story he wanted.

"Zodiac" and other recent epic-length films such as "The Good Shepherd" reflect an age-old Hollywood balancing act: satisfying filmmakers' artistic desires without causing audiences to squirm in their seats.

"I would have loved the movie to have been shorter. I just couldn't find a way to dramatically do that," said Fincher, whose previous films include "Fight Club" and "Se7en." "Nobody wants to wear out their welcome, but you want the audience to have a meaningful and varied experience.
...
"`The Godfather' merits all that time and more," said critic Richard Roeper of the Chicago Sun-Times and TV's "Ebert and Roeper and the Movies." "But 80 to 90 percent of the films I see could benefit from 10 to 15 minutes in cuts." (full story)

Wednesday, February 28, 2007

Cartoon Brew » Mickey Like You’ve Never Seen

I love the look of this.

"
Based on a Neo-comic style, Mickey exists in a world of translucent imagery, shape shifting creatures and detailed patterns. With the help of a power-packed Neo-Suit full of gadgets, Mickey encounters extraordinary creatures from many new worlds, with stories and adventures that extend way beyond our galaxy."

Friday, January 12, 2007

YouTube - Ishu Patel - The Bead Game

YouTube - The Grandfather of Soul by Keytoon Studios

YouTube - The grandfather of Soul:

A crazy character dressed in the style of the sixties comes into a room and plays his favourite mom's old phonograph





Another nice one here showing off some water physics schtuff from RealFlow.

Monday, December 18, 2006

Rest in peace, Joe Barbera | MetaFilter

Rest in peace, Joe Barbera | MetaFilter:

The last of the great animation directors has died. Joe Barbera was half of the Hanna-Barbera Tom and Jerry cartoons for MGM. When that studio closed, they learned how to do cartoons for television on a much smaller budget, and gave us so manymemorable characters. Mark Evanier worked for Barbera, and is sharing his memories on his always excellent blog. duo that created the Oscar-winning

posted by evilcolonel (14 comments total)


Thursday, December 07, 2006

YouTube - Frosty the Snowman -Original UPA 3 minute short film

YouTube - Frosty the Snowman:

In 1954, the UPA studio brought "Frosty" to life in a three-minute animated short which appeared regularly on WGN-TV. This production included a bouncy, jazzy version of the song. It has been a perennial WGN-TV Christmas classic, and was most recently broadcast on December 24 and 25, 2005, as part of a WGN-TV children's programming retrospective, along with their two other short Christmas classics, "Suzy Snowflake" and "Hardrock, Coco and Joe".



Monday, October 09, 2006

MIT sketching - MIT's Assist Sketch Understanding System and Operation

It's called MIT's Assist Sketch Understanding System and Operation.

MIT Assist Sketch Understanding System and Operation works by sketching a simple mechanical device onto the drawing board and then demonstrating how the system understands the sketch through movement. (Magic Paper: drawing out ideas) (http://rationale.csail.mit.edu/projects.shtml)

ASSIST: A Shrewd Sketch Interpretation and Simulation Tool

Draw objects like ramps, carts, wheels, baskets with springs, then hit run and this program MIT is developing will process physics-based simulations on what you drew. I could spend hours messing with something like this, I need it! Give it to me, MIT!! :>



YouTube - MIT sketching

CGTalk - Sugar Rush, short by Guillermo Careaga

Really nice work by Guillerrmo Careaga, Ringling has a reputation for graduating top-notch candidates.

Hi everyone! I graduated from Ringling School of Art and Design this past May, and I had meant to post my animated short months ago but I just didn't have the chance. Here it is though (you need the DIVx codec to see it):

http://webspace.ringling.edu/~gcare...isFinal_web.avi


CGTalk - Sugar Rush, short by Guillermo Careaga

Friday, October 06, 2006

Mayerson on Animation: The Grosses

Got this link from Ray Chase this morning. Interesting numbers, I'd like to see how many 'butts in seats' there were per film, just to get a better picture of how popular films were w/o shuffling increasing ticket prices, etc...

Mayerson on Animation: The Grosses

Tuesday, September 19, 2006

Monday, September 18, 2006

Annie Awards 2006


Annie Awards will celebrate the best in animation during the 100th year of animation

Nominations are currently being accepted for the 34th Annual Annie Awards: Honoring excellence in the field of animation, the deadline for ASIFA-Hollywood to receive entry forms is October 6, 2006. ASIFA-Hollywood must receive materials for nomination judging October 27, 2006.

To access all forms, including the Official Entry Form, visit the Entry Forms page.

Call for Judges: ASIFA-Hollywood is looking for individuals interested in serving on the 2006 nomination committees. Click here for more information.

Rules and Categories: The Rules are now available online on the Rules/Categories page

Key Dates: Be sure to visit the Key Dates page for important deadlines.

This website will be updated in the next week. Be sure to check here often for the latest up-to-date information on animation's highest honor.


Annie Awards 2006

Wednesday, September 06, 2006

shh-LIFE! - REPOST: The Fear of moving past blocking..

Good advice for newer animators.

"The more you know, the more fear you have.

Seems to be a rule true of many things.. tree climbing for example. Before you know about gravity and how much breaking an arm can hurt, you really don’t worry that much about falling out of the tree, you just sorta climb on up there and monkey around. It isn’t until you see your friend slip and fall and break her arm when you think “ohh.. wait.. this can be painful…” and you start to worry.

The same is true about animation.

When many animators first start animating they just move things around willy nilly, making things go this way.. that way.. etc. They have no fears, they just move things.

Granted, their animations may looks like ass squished up against a large pile of roadkill, but at least they have no fear." (full article at link) shh-LIFE! - REPOST: The Fear of moving past blocking..

Sunday, August 27, 2006

Cloud Boy, Oh Boy! >>Drawn! The Illustration and Cartooning Blog » Blog Archive

"Tantalizingly short, and oh so sweet, Cloud Boy is a wonderful little children’s book by previously blogged cartoonist/ illustrator Rhode Montijo. That last link takes you to some cute craft ideas for the classroom, if you’re interested. I just keep loving Rhode more and more." (more)

Drawn! The Illustration and Cartooning Blog » Blog Archive » Cloud Boy, Oh Boy!

gezfry.com - online gallery

gezfry.com - online gallery