This was circulating at work, I very much subscribe to the notion of getting everyone into a room and looking at the work that is being generated. Get comments on it.   Does this work?  What if this was simplified?  This isn't working, try this instead. 
Getting notes from the director or person who has final say is generally always preferable. Maybe not always convenient, but definitely cuts down on situations where there is misinterpretation. It also fosters a creative atmosphere and allows the artist to ask questions that an intermediate person might not think of.
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Pixar’s Brad Bird on Fostering Innovation  
  In Innovation  lessons from Pixar, McKinsey writes: 
Brad Bird makes his living fostering creativity. Academy  Award-winning director (The Incredibles and Ratatouille) talks about the  importance, in his work, of pushing teams beyond their comfort zones,  encouraging dissent, and building morale. He also explained the value of “black  sheep”—restless contributors with unconventional ideas.  
Steve Jobs  hired him, says Bird, because after three successes (Toy Story, A Bug’s Life, and Toy Story 2) he was worried  Pixar might struggle to stay innovative. Jobs told him: “The only thing we’re afraid of is  complacency—feeling like we have it all figured out,” Bird  quotes his boss as saying “…We want you to  come shake things up.” Bird explains to McKinsey how he did it —  and why, for “imagination-based companies to  succeed in the long run, making money can’t be the  focus.”
The piece  is behind McKinsey’s pay wall, but we extract its 9 key lessons  below.
Lesson One: Herd Your Black Sheep  
The  Quarterly: How did your first project at Pixar—The Incredibles—shake things  up?
Brad Bird: I said, “Give us  the black sheep. I want  artists who are frustrated. I want the ones who have another way of doing things  that nobody’s listening to. Give us all the guys who are probably headed out the  door.” A lot of them were malcontents because they saw different ways of doing  things, but there was little opportunity to try them, since the established way  was working very, very well. We gave the black sheep a chance to prove their  theories, and we changed the way a number of things are done  here.
Lesson Two: Perfect is the Enemy of  Innovation
The  Quarterly: What sorts of things did you do  differently?
Brad Bird: I had to  shake the purist out of  them—essentially frighten them into realizing I was ready to  use quick and dirty “cheats” to get something on screen… I’d say, “Look, I don’t  have to do the water through a computer simulation program… I’m perfectly  content to film a splash in a swimming pool and just composite the water in.” I  never did film the pool splash [but] talking this way helped everyone understand  that we didn’t have to make something that would work from every angle. Not all  shots are created equal. Certain shots need to be perfect, others need to be  very good, and there are some that only need to be good enough to not break the  spell.
Lesson Three: Look for  Intensity
The  Quarterly: Do angry people—malcontents, in your words—make for better  innovation? 
Brad Bird: Involved people  make for better innovation… Involved people can be quiet, loud, or anything  in-between—what they have in common is a restless, probing nature: “I want to  get to the problem. There’s something I want to do.” If you had thermal glasses,  you could see heat coming off them.
Lesson Four: Innovation Doesn’t happen in a  Vacuum
The  Quarterly: How do you build and lead a team?  
Brad Bird: I got everybody in a room. This was  different from what the previous guy had done; he had reviewed the work in  private, generated notes, and sent them to the person… I said, “Look, this is a  young team. As individual animators, we all have different strengths and  weaknesses, but if we can interconnect all our strengths, we are collectively  the greatest animator on earth. So I want you guys to speak up and drop your  drawers. We’re going to look at your scenes in front of everybody. Everyone will  get humiliated and encouraged together…
Lesson Five: High Morale Makes Creativity  Cheap
The  Quarterly: It sounds like you spend a fair amount of time thinking about the  morale of your teams.
Brad Bird: In my experience,  the thing that has the most significant  impact on a movie’s budget—but never shows up in a budget—is  morale. [what’s true for a  movie is true for a startup!] If you have low morale, for every  $1 you spend, you get about 25 cents of value. If you have high morale, for  every $1 you spend, you get about $3 of value. Companies should pay much more  attention to morale.
Lesson Six: Dont Try To “Protect your  success”
The  Quarterly: Engagement, morale—what else is critical for stimulating innovative  thinking?
Brad Bird: The first step in  achieving the impossible is believing that the impossible can be achieved. …  “You don’t play it safe—you  do something that scares you, that’s at the edge of your capabilities, where you  might fail. That’s what gets you up in the morning.”
Lesson Six: Steve Jobs Says ‘Interaction =  Innovation’
The  Quarterly: What does Pixar do to stimulate a creative  culture?
Brad Bird: If you walk around  downstairs in the animation area, you’ll see that it is unhinged. People are  allowed to create whatever front to their office they want. One guy might build  a front that’s like a Western town. Someone else might do something that looks  like 
Then  there’s our building. Steve Jobs  basically designed this building. In the center, he created  this big atrium area, which seems initially like a waste of space. The reason he  did it was that everybody goes off and works in their individual areas. People  who work on software code are here, people who animate are there, and people who  do designs are over there. Steve put the mailboxes, the meetings rooms, the  cafeteria, and, most insidiously and  brilliantly, the bathrooms in the center—which initially  drove us crazy—so that you run into everybody during the course of a day.  [Jobs] realized that when people run  into each other, when they make eye contact, things happen. So he made it  impossible for you not to run into the rest of the  company.
Lesson Seven: Encourage Inter-disciplinary  Learning
The  Quarterly: Is there anything else you’d highlight that contributes to creativity  around here?
Brad Bird: One thing Pixar  does [is] “PU,” or 
Lesson Eight: Get Rid of Weak  Links
The  Quarterly: What undermines Innovation?
Brad Bird: Passive-aggressive  people—people who don’t show their colors in the group but then get behind the  scenes and peck away—are poisonous. I can usually spot those people fairly soon  and I weed them out.
Lesson Nine: Making $$ Can’t Be Your  Focus
The  Quarterly: How would you compare the Disney of your early career with Pixar  today?
Brad Bird: When I entered  Disney, it was like a classic Cadillac Phaeton that had been left out in the  rain… The company’s thought process was not, “We have all this amazing  machinery—how do we use it to make exciting things? We could go to Mars in this  rocket ship!” It was, “We don’t understand Walt Disney at all. We don’t  understand what he did. Let’s not screw it up. Let’s just preserve this rocket  ship; going somewhere new in it might damage it.”
Walt  Disney’s mantra was, “I don’t make movies to make money—I make money to make  movies.” That’s a good way to sum up the difference between Disney at its height  and Disney when it was lost. It’s also true of Pixar and a lot of other  companies. It seems counterintuitive,  but for imagination-based companies to succeed in the long run, making money  can’t be the focus.
 
 
1 comment:
This is amazing insight. Any and all companies wanting to succeed will after implementing these principles.
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