"A system that automatically generates a biologically accurate skeleton and muscles could help movie and games animators create characters who move more realistically.
Computer animators working on video games or films such as The Incredibles usually start with a virtual wireframe model of a character's outer appearance. The wireframe moves using preprogrammed limb movements, which in turn allows the animator to work out how the character's outer layer should bend before overlaying skin and hair." (more) New Scientist Breaking News - Muscle and bone bring animated characters to life
Friday, June 30, 2006
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